Redesigning a live recovery app for people on their worst day

A sobriety recovery app with real users and an interface that got in their way. I designed the first version of the redesign: a new brand, a full design system and the core experience, in sixty days

Two phones: a sunflower at sunset and the bee at night asking how the day went
[ What was measured ]
4.8
App Store rating
From about 6,400 ratings, November 2026
500K+
Downloads on Google Play
November 2026
68%
Onboarding completion
Up from 45% before the redesign
Role
Product Design & Branding
Timeline
60 days
Scope
Product design, Brand, Design system

The challenge

Designing for people on the worst day of their week.

Recovery products are used at the exact moment someone has the least patience for a bad interface. Every extra tap, every unclear label, every cheerful piece of copy that lands wrong is a reason to close the app and not come back. The bar for clarity is higher here than in almost any consumer category, and the cost of getting it wrong is not a churn statistic.

What I did

Strip the product to what someone can use when they are not at their best.

I designed the first version of the redesign: a new brand identity, a complete design system and the core experience, built around one rule: nothing should need patience. Onboarding was designed to be finishable in one sitting, which is where most health apps lose people. After the redesign, 68% of new users finished onboarding, up from 45%. Today the app holds a 4.8 on the App Store from about 6,400 ratings and has passed 500,000 downloads on Google Play. The app has kept evolving since.

← All work